![]() ![]() A survey of women found that 18% of women won’t read books by or about men. They felt that it was too hard to relate to them. This 70% rule extends to other audiences, too.įor example, a survey a few years ago of male readers found that 32% of men did not like to read books by or about women. It may be that most people can’t stretch their imaginations enough to see the advantages of playing a nonhuman character, but I suspect that there is something more: they can’t bring themselves to care about a creature so different from themselves. (Well, maybe a little ratlike person would.) But in playing online role-playing games, 70% of all people prefer to play “humans,” regardless of how exciting the nonhuman characters are. I could give him super-powers such as an “infectious” bite, make him resistant to blows, and give him the power to “scurry from danger” in a heartbeat, but but very few would choose to play that character. Sure, I could create a Ratman, and make it interesting. In studying audiences for videogames like World of Warcraft, game designers often shy away from creating new races. In fact, the idea that “like attracts like” can be seen in audiences in every medium. If a person is good at calculating odds, they might head to the poker table, and so on. ![]() If a person has great dexterity and timing, they’ll like playing “manipulatives” like Mario Brothers. I suspected that people would want powers they didn’t have.īut I found that most game players wanted more of what already made them successful.Įven the kinds of games that people play goes back to personality. When I was young, it seemed to me that an alter ego would be someone the opposite from you, the Dr. The intellectual always wanted to be a wizard, and so on. The shy little mousy guy or girl would want to be a thief, blending into shadows. The cute girl in the corner? She’s always chose to be an elf-the hottie in the group with irresistible charisma. Guess what they wanted to be in D&D? They wanted to be big old barbarians, swinging their axes and squashing anything in their sights. with some enhancements.įor example, I had a couple of friends who were football players-big old linemen. When I introduced someone to D&D, people wanted to play themselves. I quickly learned something about people. Forty years ago, I was introduced to a nerdy game called D&D, and quickly found myself becoming a “Dungeon Master,” the person who created adventures and led people on imaginary quests. ![]()
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